do youknowwell.
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About Do You Know Well

A small game about the surprising gap between thinking you know someone and actually knowing them: your best friend, your partner, your sibling, your mum, even your dog.

The idea

Do You Know Well is a two-player card game with a sweet, simple premise: how well do you actually know your favourite person? You play as Player A and answer a few cards of questions about yourself. Then you hand the phone to Player B, who tries to answer the same questions the way they think you would. At the end you see how close they got. The fun lives in the gap between how well someone thinks they know you and how well they really do.

Two ways to play

The game comes in two modes. The first is pass-and-play on one phone: you answer, hand the phone over, your friend guesses, and you laugh at the results together. Nothing leaves the device, and there are no accounts. The second is play-by-link: you answer on your phone, send a link to someone far away, and they guess whenever they get to it. Both modes run on identical rules and scoring; the only difference is whether your answers travel across a coffee table or across the internet. New here? Start with how to play.

Built so we cannot read your answers

The online version stores honest answers about real people, so privacy was the part that mattered most. Every answer is encrypted with AES-256-GCM before it is saved, and each game gets its own unique key. Each locked answer is bound to the specific game and question it belongs to, so rearranging rows in the database cannot trick the system into revealing anything. Game sessions auto-delete within 48 hours, and there are no advertising networks, marketing pixels, or analytics trackers. The full detail is in our privacy policy.

Made to feel like a game

A quiz about relationships could feel like a survey very quickly, so a lot of the work went into making sure it never does. Cards swipe with real physics, small sounds and a gentle buzz mark the moments that matter, your score counts up rather than just appearing, and a good result earns confetti. On a phone it is a clean single column; on a laptop it opens into a proper two-column layout.

The tech, briefly

For the curious, it is a Laravel and React app glued together with Inertia, written in TypeScript, with a PostgreSQL database and encryption built on the standard AES-256-GCM scheme. Tests run on three levels: Pest for the backend, Vitest for the game rules and scoring, and Playwright for clicking through the real thing in a browser.

Try it

The real point was a reason for two people to sit a little closer and pay attention to each other for ten minutes. If you have someone you would happily lose this game to, go play a round.

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© 2026 Agung Smaraputra. A two-player card game about the people closest to you.